INDUSTRY NEWS
Latest from Turkish and global game media.

Mobidictum- Türkiye
- Publishing
The current state of publisher and game studio relations in Türkiye
Türkiye's hypercasual boom drove a wave of studio formations and prototype agreements; as that cycle wound down, many teams closed or pivoted toward PC. In 2026, more studios are evaluating self-publishing while exclusive deals still hold a place in the ecosystem.
Published May 25, 2026Opinion
Gamigion- Take-Two
- Zynga
What's Up, Take-Two? Mobile Dominates, Zynga Rocks
Mobile made up 52% of Take-Two's Q4 net bookings, hitting $829M with 14% YoY growth. Zynga delivered its best quarter ever, powered by Toon Blast (+25%) and Color Block Jam (+15%). Take-Two also called out Türkiye's mobile ecosystem and tax incentives on the earnings call.
Published May 24, 2026Mobile
Mobidictum- Take-Two
- Toon Blast
Take-Two's FY26 results lean on Türkiye: Toon Blast and Color Block Jam
Take-Two posted Q4 net bookings of $1.58 billion and full-year bookings of about $6.72 billion, guiding fiscal 2027 to a record $8 to $8.2 billion. Toon Blast and Color Block Jam, both tied to Türkiye's mobile studios, remain central to the company's mobile momentum.
Published May 22, 2026Market & Data
Mobidictum- Mobidictum
- Uzbekistan
Mobidictum signs MoU with Uzbekistan Creative Association at GameFest 2026
Mobidictum and the Uzbekistan Creative Association signed a Memorandum of Understanding at GameFest 2026 in Tashkent, with founder Batuhan Avucan representing Türkiye. The festival drew more than 5,000 attendees and ecosystem leaders from Serbia, Mexico, and Uruguay.
Published May 22, 2026Community
Mobidictum- Kübra Gündoğan
- Loom Games
Kübra Gündoğan wins Future Boss Rising Star Award at GamesBeat's Boss Mode Awards
Loom Games co-founder and CEO Kübra Gündoğan won the Future Boss Rising Star Award at the inaugural Boss Mode Awards in Los Angeles. Her studio's hybrid-casual title Pixel Flow! reached 10 million players within months and broke into the U.S. top-20 grossing charts.
Published May 20, 2026Community
Gamigion- Laton Summit
- Grand Games
Laton Summit 2026: Takeaways
Around 250 founders, investors, and studios gathered at Laton Summit 2026, dubbed the new GDC of Türkiye. Grand Games shared its $70M Series B story; panels with Tencent, Scopely, Supercell, IFC, and Permira flagged Türkiye as an outlier market for mobile investment.
Published May 18, 2026Investment
TOGED- TOGED
- Gamescom
Gamescom 2026 Türkiye Pavilion: TOGED Publishes Application Guide
Türkiye will host an official pavilion at Gamescom 2026 in Cologne from August 26-30, with applications open through May 31. The program is run by the Ankara Development Agency under KGE 2026, coordinated by the Ministry of Industry and Technology; TOGED's guide covers eligibility (global-market strategy required, domestic-only games excluded) and logistics.
Published May 18, 2026Community
Oyungezer- Leafborn
- Hasan Tarhan
Hasan Tarhan's Leafborn Pulls 1.1M Views in Japan and a Famitsu Write-Up
Hasan Tarhan's action game Leafborn picked up unexpected traction in Japan: a Japanese-language social post crossed 1.1 million views, drawing a write-up from Famitsu. Leafborn casts the player as a wind-tossed entity built from thousands of leaves in The Canopy, a world of floating islands; abilities and transformations expand as players push back against the life-draining Nulls. No release date yet.
Published May 15, 2026Studios
Mobidictum- Funding
- Türkiye
Turkish Gaming Companies That Received Investment in 2026
Mobidictum's Sina Özgen catalogs the 2026 funding rounds across Türkiye's gaming ecosystem so far: $70M Series B for Grand Games, $30M Series A for TaleMonster, $4M seeds for Mission Control and Vento, $2M for Mindtail, plus Loom Games' billion-dollar acquisition. Disclosed totals top $200M.
Published May 14, 2026Investment
Gamigion- Sensor Tower
- AppMagic
Sensor Tower Acquires AppMagic to Expand SMB App Intelligence Offering
Sensor Tower has acquired AppMagic, one of the most widely used SMB-focused mobile gaming intelligence platforms. AppMagic becomes Sensor Tower's dedicated SMB offering, deepening its push into mobile gaming market research, competitive intelligence, and cross-platform LiveOps insights.
Published May 13, 2026Investment
TOGED- TOGED
- Gamescom
TOGED Announces Türkiye Pavilion at Gamescom 2026 in Cologne
Türkiye will return to Gamescom with an official pavilion on August 26-30, 2026 in Cologne, under the KGE program run by the Ankara Development Agency in coordination with the Ministry of Industry and Technology. Development agencies cover 100% of stand and entry costs; applications close May 31.
Published May 11, 2026Community
Mobidictum- Grand Games
- Balderton Capital
Grand Games Secures $70M Series B Led by Balderton Capital
Grand Games closed a $70 million Series B led by Balderton Capital, with Bek Ventures, Laton Ventures, and Mert Gür participating; total raised reaches $103 million across three rounds in two years. Revenue grew nearly fivefold over the past year on a portfolio of six titles and 50M+ downloads.
Published May 11, 2026Investment
Mobidictum- Mindtail
- APY Ventures
Mindtail Raises $2M Pre-Seed to Take On the Hybrid-Casual Puzzle Genre
Türkiye-based studio Mindtail closed a $2 million pre-seed led by APY Ventures, with Inveo Ventures and Ak Portföy GSYF joining. Founded by R. Tamer Özgen, Umut Yıldız, Sarper Karabağ, and Doğuşcan Öztürk (Dream Games, King, Tactile, Ace Games, Codeway alumni), the team plans to triple in size.
Published May 5, 2026Investment
Oyungezer- Plobania 47B
- Document Sim
Plobania 47/B Joins Steam's InterfaceX26, Pushing for an Official Fake OS Genre
Plobania 47/B, a Turkish document-inspection sim in the Papers Please and Not Tonight lineage, is featured at Steam's InterfaceX26 event, a push to get Fake OS recognised as an official Steam genre. Players step into Milton Clarke at 47/B Mandatory Sleep Hospital, vetting citizen papers and browsing the internet to decide who continues to exist. Correct answers, the studio warns, are not always safe ones.
Published May 2, 2026New Games
Oyungezer- Dead Engine
- Early Access
Dead Engine Early Access Review: A Resident Evil-Style Inventory in the Vampire Survivors Mould
Oyungezer's Çağdaş Erdem Nemlioğlu walks through Dead Engine's Early Access build, slotting the title alongside Swarm Grinder and Sodaman in a wave of Turkish takes on the Vampire Survivors formula. The review highlights Resident Evil-style inventory management as the differentiator: dropping powerful loot mid-run forces hard trades, while a camp-management layer pushes character development beyond the usual level-up tree.
Published Apr 30, 2026Opinion
Mobidictum- Xsolla
- UDO
Xsolla Brings Its Connect Series to Ankara for the First Time on May 15
Xsolla, powered by UDO, hosts its first Connect mixer in Ankara on May 15, 2026 from 5:30 to 8:00 pm at Ankara TEKMER. The event is positioned as community-driven networking for local studios (including TaleWorlds, Panteon, and UDO) and visiting international gaming professionals; attendance is free with approval required.
Published Apr 30, 2026Community
Mobidictum- Volkan Bozkaya
- Devotion Interactive
Volkan Bozkaya Joins Devotion Interactive as Head of Global Publishing After Catoptric Mini-Exit
Volkan Bozkaya, ex-co-founder and CEO of Catoptric Games, has moved to Devotion Interactive as Head of Global Publishing after what he calls a 'mini-exit' from Catoptric's management and ownership. At Catoptric over 4.5 years he shipped Pile Up!, Toy Shire, The Chef's Shift, and The RPG.
Published Apr 30, 2026Studios
Gamigion- Dream Games
- Royal Match
Dream Games Monopoly: One Match-3 Game Became the Biggest Ad Buyer in Mobile Gaming
Royal Match crossed $100M a month by March 2026, overtook Candy Crush in 2023, and reached $1.46B in 2024 before a slight dip to $1.37B in 2025. Dream Games' UA spend functions as a price-setter for casual gaming inventory: when it buys aggressively, CPIs rise across the puzzle category.
Published Apr 28, 2026Marketing
Mobidictum- Mobidictum
- Network
Ten Years In, Mobidictum Repositions Itself as a 'Games Industry Network'
Mobidictum has formally rebranded itself as a 'Games Industry Network' on its tenth anniversary, consolidating its media, events, and community arms into a single operating model. The platform tracks its arc from a 2015 indie-promo blog through a 2020 B2B pivot, 2021 online events, and the 2022 onsite Mobidictum Conference.
Published Apr 28, 2026Community
Gamigion- Türkiye
- Government Incentives
Mobile Gaming Incentives in Türkiye: What's New Under Decision 10962
Türkiye's 2022 export support framework was rebuilt under Presidential Decision 10962 (Feb 27, 2026). The new system collapses advertising support into a 50M TRY company cap across 10 products, drops general promotion and engineering payroll lines, and introduces standalone hosting and marketing personnel categories.
Published Apr 27, 2026Regulation
Gamigion- Mobile
- Mergers and Acquisitions
Mobile Gaming Just Had Its Biggest M&A Quarter in the Past Three Years
Four pure-play mobile deals closed the quarter: Savvy Games Group bought Moonton for $6B, Scopely took Loom Games for $1B, NCSOFT West picked up JustPlay for $200M, and Nazara acquired Bluetile for $200M. The exit market is healthy; early-stage venture activity has not yet caught up.
Published Apr 27, 2026Investment
Oyungezer- Wordless Forest
- FMV
Solo Turkish Dev Doğuş Çağrıcı Wraps 2.5-Year FMV 'Wordless Forest' Ahead of August Launch
Solo Turkish developer Doğuş Çağrıcı is finishing Wordless Forest, an FMV survival mystery he wrote, directed, acted in, and filmed across four cities (including Karabük's Yenice forests) over 40 days with a DJI drone and action cams. The game is set to release on August 24.
Published Apr 24, 2026New Games
gamizm- TBMM
- Social Media Law
Türkiye Passes Social Media and Game Law: Under-15s Banned from Platforms
Türkiye's parliament approved the social media and game law, banning under-15s from social platforms and forcing providers to verify age. Penalties escalate from ad bans to a court-ordered 50% bandwidth throttle, closing months of committee debate covered by Gamizm.
Published Apr 23, 2026Regulation
Gamigion- Türkiye
- Regulation
Türkiye's U15 Social Media Ban and New Gaming Law
Türkiye joins the global wave of social media restrictions with a ban on under-15s and a softened gaming law. Platform shutdown powers and mandatory data sharing were removed after TOGED pushback; age verification shifts to platforms, and bandwidth throttling drops from 90% to 50%.
Published Apr 23, 2026Regulation
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